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Modifying
Chess strikes most advanced Chess players as about as worthwhile as
modifying the Mona Lisa. Why tamper with genius? Nonetheless, below is an
outline of a new version of Chess which may prove to be more than a
curiosity.
1. An Introductory History
Chess
(or perhaps a Proto-Chess) first appeared in India during the sixth
century, spreading in subsequent centuries to Persia, China, and the Arab
world. During this time, many versions of the game were played. The first
European reference to Chess appears in a Spanish nobleman's will, dated
1008. Its primary spread through Europe can be attributed, however, to
returning Crusaders. By the 14th century, it had become well-established
in Europe.
The rules of Medieval
Chess were significantly different from our modern game. Most
importantly, medieval Queens and Bishops were far less mobile. They could
move exactly two spaces diagonally. This made Medieval Chess slower and
simpler than the game we play today.
Modern European
players sought a faster and more dynamic game. Hence, a variety of
modifications began appearing. In the 15th century, a revolutionary new
version appeared. In this version, Bishops and Queens moved in the manner
with which we are now familiar. One might say, that the primary
difference between Medieval Chess and Modern Chess is the enhanced
mobility of these pieces, or perhaps more narrowly, "the invention
of the Queen."
Clearly, the new
mobility upset all of the strategies of the past. Consequently, players
began authoring analyses of the Modern version, e.g., Lucena's Repeticion
des Amores e Arte de Axedres and Ruy Lopez de Segura's Libro de la
invencion liberal y arte del juego del Axedrea. Other works appeared by
Horatio Gianutio della Mantia and Damiano. Slowly, competing rules fell
out of popularity, until the Federation Internationale des Echecs (FIDE)
adopted roughly our present rules in the 1920's.
The brilliance of
Modern Chess can be attributed to its formal simplicity and its
substantive complexity. This was a consequence of increasing the mobility
of the pieces, without diluting it over a larger board. Modern Chess is
played with a small set of pieces on a geometrically simple board, and
while its rules can be mastered by children, it quickly becomes
mind-bogglingly complex. This makes it as challenging for the grandmaster
as it is for the beginner.
FIDE's stabilization
of the game did not, of course, eliminate all variations or end attempts
to "improve" it, but thus far, modifications have produced only
curiosities (if not monstrosities.) Trivial changes don't seem worth
bothering about, and significant changes destroy the virtues of the
original game. One is tempted to say that Chess has reached a perfection.
In any case, any plausible modification must preserve its two crucial
characteristics: formal simplicity and substantive complexity. It is with
this in mind, that we have developed Circular Chess.
2. Circular Chess
Circular Chess retains all the formal
simplicity of Modern Chess, but it enhances the complexity of play. This
is accomplished rather in the manner that Modern Chess transformed
Medieval Chess: by increasing the mobility of the pieces. Circular Chess
uses the same pawns and pieces as Modern Chess, starts them in their
familiar positions, and moves them by the same principles as in Modern
Chess. Furthermore, the increased mobility of the pieces is not a
function of ad hoc changes, e.g., adding Knight moves to the Queen,
Bishop moves to the Knight, allowing pawn to move sideways, etc. It is
strictly a consequence of the circular board.
Like the traditional board, the circular board is geometrically
elegant and elementary. While it appears quite different from the
traditional board, the relationships among its squares are really quite
similar. By making only slight functional modifications to the board,
Circular Chess retains most of the intriguing features of Modern Chess.
Circular Chess is Modern Chess, but it is played in a less bounded space,
i.e., it is played in a universe where movements return (more or less) to
their starting points.
With increased
mobility on a board hardly larger than the traditional board, players
must rethink all of the standard openings and grapple with a more complex
middle game.
2.1 The Board
To understand how the traditional board is
transformed into a circular board, imagine the line separating the 4th
and 5th ranks of a traditional board shortening to a single point, such
that the board takes on a bow tie shape. Each file becomes two isosceles
triangles, obliquely arranged and all sharing the board's central point.
Next, rotate Black's
side of the board 180 degrees, using the line separating the d-file and
the e-file as the axis of rotation. The board retains its bow tie shape,
but Black's King and Queen sides are now reversed. The oblique
relationships between the two halves of each file disappear and each file
regains its alignment along straight lines. (See Figure 1.)
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Figure 1
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At this stage, the board is functionally the same as the traditional
board, though the reversal of Black's King and Queen sides and the bow
tie shape are somewhat disconcerting. Modern (or Medieval) Chess may be
played on this board.
Finally, insert a bow
tie shaped, "i-file" between the a-file and the h-file and fan
out each wing of the bow tie until all the files are congruent and
connected in a single wheel of nine bow tie-shaped files. This creates
the Circular Chess board. In the accompanying figures, the center has
been cut out to avoid visual confusion. (See Figure 2.) The i-file
precipitates all of the new features of the game.
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Figure 2
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2.2 Three Versions
The
circular board can be used to play three versions of Circular Chess:
Minimal, Medial, and Maximal Circular Chess. They are composed of 66, 68,
and 70 squares respectively. The minimal version employs only i4 and i5.
The Medial version employs i3, i4, i5, and i6. The maximal version
employs i2, i3, i4, i5, i6, and i7. (See Figures 3, 4, and 5.) The
minimal version closely approximates Modern Chess, while the maximal
version departs from it most.
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Figure 3
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Figure 4
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Figure 5
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3. The Rules
The
rules of Circular Chess are identical to Modern Chess, except that
movement will extended naturally onto and across the new squares on the
i-file.
4. The Opening Game
By extending movement onto and across the
i-file, Circular Chess offers players a number of new moves. In Modern
Chess, a player's pieces may assume any of 432 different arrangements
after the first two moves. Minimal, Medial, and Maximal Circular Chess
each permit progressively more possibilities. For example, Medial
Circular Chess permits 24 new arrangements. Furthermore, 22 of the old
arrangements result in different squares being attacked. Thus, Medial
Circular Chess produces 46 functionally new positions for each player
after the second move. Minimal Circular Chess permits a lesser increase
of new positions, while Maximal Circular Chess permits the greatest
increase.
Still, many of the new options created by the i-file appear
unadvisable. This underscores the continuities between Modern and
Circular Chess. Circular Chess has an oddly familiar quality that can
seduce the sophomore player into complacency. On the other hand, the
strange new options can also lure the novice into forgetting valuable,
Modern Chess fundamentals. One must learn the proper degree of adaptation
to the circular board.
4.1 The Knight
Many
of the new options appear to be promising opening moves. This is
particularly true of the Knight. In Modern Chess, the Knight's natural
development is to B3 and secondarily to K2 or Q2. This results in only 16
reasonable Knight configurations. In Circular Chess, the Knight can also
be valuably developed to R3. These added avenues of development result in
81 reasonable Knight configurations. Clearly, the number of viable
opening positions is substantially increased by the circular board.
4.2 The Bishop
The i-files also allow greater immediate
freedom of movement to the Bishop. In Modern Chess, players often find
one of their Bishops blocked at K2, K3, Q2, or Q3. This prevents the
Bishop from developing to the valuable diagonal running from R2 to N8. In
Circular Chess, the Bishop can reach this diagonal despite being blocked
in the center. This is done by advancing the Knight pawn and then moving
the Bishop through the i-file to N3 on the opposite side of the board.
To further illustrate
the effect of the Bishop's initial mobility, consider the mobility of a
Bishop on an empty traditional board. From its initial position, the
Bishop can immediately attack 7 squares. After its first move, it can
attack 10 more squares from two directions and 14 more from one
direction. However, in Medial Circular Chess it can immediately attack 14
squares. After its first move, it can attack 16 more squares from two
directions and 2 more from one direction:
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Immediate
Attacks
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After 1 Move
(2 Attacks)
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After 1 Move
(1 Attack)
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Modern Chess
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7
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11
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14
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Minimal Circular Chess
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14
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17
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4
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Medial Circular Chess
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14
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19
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2
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Maximal Circular Chess
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14
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21
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0
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4.3 The Flanks
The added options of the Knight and Bishop
alone suggest that the standard openings will be quickly disrupted by
movements (or possible movements) onto and over the i-file. Furthermore,
an enormous number of new openings designed to place pressure on the flanks
appear viable. The entire circular board is likely to be immediately
contested -- from flank to flank and not merely in the center.
This is particularly true in that the i-file opens up new avenues
of attack on the a, b, g, and h-file pawns (and on the Rook in Maximal
Circular Chess.) On the other hand, the i-file opens up new avenues of
defense as well. Players will need to make early decisions regarding the
security of their flanks and the advisability of castling, which no
longer seems unambiguously good. This poses new problems. Players may
find that an alternative to castling is needed, depending upon how the
opening unfolds.
Players must quickly but carefully assess the possible lines of
attack and defense before choosing to castle. In fact, it appears that
castling may often be unwise. Deprived of the castled position, the King
will frequently remain in the heat of the battle during the middle game.
A possible alternative to castling might involve moving the King to the
second rank and thereby linking the Rooks without castling and then
opening up files on the flanks for Rook development.
In any case, the
difficulties of the middle game are clearly complicated by subtle options
for a checkmate in the middle game. The contest in Circular Chess is,
therefore, less like battles between modern rulers and more like the
battles between Alexander the Great and Darius III where both occupied
the field of battle and capturing the King was always a tactical goal.
5. The Middle Game
The changes that occur in the middle game
result from the increased mobility of the all of the pieces. To measure
this increase, one can assess the "a priori mobility" of each
piece. To arrive at a value for a priori mobility, one must first count
the number of squares to which a piece can move, and do this for each
square that the piece can legally occupy. The a priori mobility for that
piece is the sum of these totals. For example, on a traditional board,
the Rook can legally occupy any of the 64 square. From each of those squares,
it can move to 14 squares (when the board is empty, of course.) Since, 64
x 14 is 896, we can assign this value as the a priori mobility of the
Rook on the traditional board. Each version of Circular Chess results in
different a priori mobility values for each piece. These values increase
as one shifts from Modern Chess to Minimal, Medial, and Maximal Circular
Chess.
Increased piece
mobility means, of course, an increase in the inter-relationships between
the pieces. This is especially true in that the increased mobility is not
diluted over a proportionally larger game board. The circular board
multiplies possible combinations just as increasing the principles of
movement for the Bishop and Queen multiplied them in the 16th century.
Below is a table showing the a prior mobility of each piece for the
various versions of chess.
A
Priori Mobility of Pieces
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Knight
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Bishop
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Rook
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Queen
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Medieval Chess
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336
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18
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896
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18
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Modern Chess
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336
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280
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896
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1456
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Minimal Circular Chess
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380
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356
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1074
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1722
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Medial Circular Chess
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420
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424
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1260
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2004
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Maximal Circular Chess
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(Figures
still to be calculated.)
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6. The End Game
The end games of Modern Chess feature wide-open
play and/or attempts to promote pawns. These remain characteristics of
Circular Chess. However, Modern Chess entails special strategic
considerations regarding pawns on the a-file and the h-file. These are
complicated by the i-file. Furthermore, since pawn promotion requires
moving the pawn six spaces from its initial position, pawn promotion on
the i-file is not possible. Players must, therefore, be careful when
moving pawns onto the i-file, but normally the value of capturing a piece
on the i-file will out-weigh the reduction of one's options to promote.
7. Patterns of Mobility and the
Values of Squares
Thus far I have discussed the enhanced mobility
of the pieces and its effects on the opening, middle, and end games. I
have mentioned only in passing, however, its effects on the value of the
center. Using the figures describing the a priori mobility of pieces, one
can get a clearer idea of the patterns of mobility for each piece and the
relative value of the squares on the board.
7.1 Patterns of Mobility
On a traditional board, Knights, Bishops, and
Queens become more mobile as they move to the center of the board. In the
center, they enjoy both the full extent of their mobility and they have
easier access to all parts of the board. The mobility of Rook, however,
remains constant where ever it is placed. Of course using Rooks to
control the center is preferred, but this is not because of their
increased mobility, but because of their threat to other pieces that seek
to occupy the center.
In Circular Chess,
these patterns of mobility change. Both Knights and Bishops (especially)
are more uniformly mobile across the whole of the board. The mobility of
Rooks, on the other hand, is increased when they are moved to one of the
undivided circles in the middle of the board. As one would expect, the
Queen's pattern of mobility reflects a combination of the Bishop's and
the Rook's. This has the consequence of converting Bishops into something
like weak Rooks, and converting Rooks into something like powerful
Bishops, but it does not reduce the power of the Rook. Indeed, its
overall power is increased. Only its pattern of mobility is more
Bishop-like.
7.2 The Values of the Squares
One can also calculate a rough measure of the
value of each square with regard to the mobility it affords the pieces.
For each square, by summing the number of squares to which each piece can
move (were it to occupy that square,) one can derive an a priori value
for each square. For example, in Modern Chess, four Knights, two Bishops,
four Rooks, and two Queens can occupy each square. Combining their
mobility on each square yields a value of 84 for the four center squares,
80 for the adjacent twelve squares, etc. This figure declines to 60 for
the corner squares.
The progression is less regular in Circular Chess, due to the
absence of two or more i-file squares. Still, a rough progression can be
identified. For example, in Medial Circular Chess, the values of squares
in the outer circle (ranks 1 and 8) average in the 70s. Squares in the
inner circle (ranks 4 and 5) average in the low 100s. The weakest squares
are, of course, the "corner" squares: a1, h1, a8, and h8. They
are valued at 62. Curiously, the strongest squares are on the third
circle: c3, f3, c6, and f6. These are valued at 111.
Overall, the inner, undivided circles are substantially higher in
value than the outer, divided circles, due to the mobility of Rooks and
Queens on these circles. However, these are "a priori" values.
When two or more pawns are placed on the inner circles, mobility on these
circles is reduced, whereas Bishops can frequently find ways to penetrate
pawn defenses from the outer circles. These considerations indicate that
players will need to attend to the whole of the board, and not merely
concentrate their attention on the center squares (or even just the
undivided circles.)
8. Psychological Considerations
Much of the initial difficulty in playing the game will stem from
adjusting to normal chess relations as they are played out in a new
spatial configuration. Players will have to learn to comprehend arcs and
spirals as easily as they now comprehend straight lines. This may tax new
faculties of the brain, making some strong Modern Chess players weaker,
and some weak Modern Chess players stronger. That is, these amorphous
cognitive abilities for spatial understanding (as opposed to the more
crisp skills of logical analysis) may play a more significant role in
establishing a player's strength than we currently might think.
Because there are three versions of Circular Chess, players can
become progressively acclimated to the game by first playing Modern Chess
on a circular board, i.e., they might play on a circular board in which
none of the squares on the i-file are active. This way, they will
experience the need to see relationships in arcs and spirals, but they
will not be required to entertain any new logical relationships between
the pieces.
Once becoming
comfortable with the spatial configurations of the circular board,
players can progress to Minimal Circular Chess, where only i4 and i5 are
active squares. In this version, the new logical relationships are
relatively few. As playing Minimal Circular Chess becomes natural, they
can progress to Medial and/or Maximal Circular Chess. In any case,
different players may find a preference for one or another of these
versions. Each version presents different problems for play,
progressively adding to the yet ever-present relationships of Modern
Chess.
9. General Conclusions
Circular Chess appears to hold a good deal more
promise for interesting play than any other variation on Modern Chess.
This is because it retains the simple rules of Modern Chess, while
employing a simple, but strikingly different board. Furthermore, the
circular board is functionally less different from the traditional board
than its appearance would suggest. However, the differences in the
configuration of the board have profound effects on the specific
strategies that one must employ. Furthermore, these new strategies must
be formulated for a game that becomes rapidly more complex than Modern
Chess and poses unique opportunities and dangers for swift and unexpected
victories and defeats. Finally, it will likely require different
cognitive abilities.
Whether or not Circular Chess is an "improvement" on
Modern Chess is impossible to say. I suspect, however, that since the
complexity of Modern Chess outstrips the human understanding, any vaunted
improvement is meaningless. Modern Chess has indeed reached a degree of
transcendental perfection. Consequently,
Circular Chess can at best offer three new versions of that perfection.
Their participation in that perfection will be due entirely to all that
they share with the Modern game.
Still, Circular Chess
offers a new field of play for a familiar game. That field is for now a
blank slate upon which new openings must be written, or more accurately,
Circular Chess represents three New Worlds for Modern Chess. Each New
World awaits exploration by its Ruy Lopez. Only then will we know if
Circular Chess deserves a respectable place beside its venerable parent.
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